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Sliding Doors...

...or, "New Adventures In Self Storage".

Sydney Bristow wouldn't have any trouble getting into the Battersea storage warehouse we're using as a temporary replacement for our loft.

Unfortunately I'm not Sydney, so I can't use SD6's amazing gadgets to zip over the fence, climb up the roof, disable the alarms with a modified mobile phone, before dropping down into the corridor, and leaving a box of unwanted wigs in her storage locker.

Instead, I have to remember a 6-digit number, and then have to type it into a keypad to open the gate and get the car into the compound (as an aside, it's amazing just how much you can get into a Puma with the rear seats folded down). Then I use the number again to get into the building to pick up a trolley that I can load up with the contents of the car. Finally it's another keypad, and a glacially slow door slides open, letting me into the storage area. In front of me are wide expanses of corridor, waiting for me to wheel my worldly goods down the painted floors. At least the locker has a padlock rather than yet another keypad...

We've taken a high locker, which is a larger space than you'd think, but you do have to climb a ladder to get to the door. It's a bit awkward if you want to get a fireplace surround up the ladder and in through the door (don't ask, but it's nice, shiny and brass, and doesn't fit our current fireplace), but fine for boxes and suitcases and the odd bit of wood.

I'm still not sure why the car entry keypads are so awkward to use through a car window.

Comments

( 6 comments — Leave a comment )
lostcarpark
Apr. 29th, 2003 04:11 am (UTC)
I'm still not sure why the car entry keypads are so awkward to use through a car window.

Just out of interest, does the keypad have numbers in brail?
sbisson
Apr. 29th, 2003 04:19 am (UTC)
Re:
No, it's those soft fleshy keypads that give me ZX Spectrum flashbacks. I'm typing in the code, and suddenly it's a game of Sabre Wulf...
lostcarpark
Apr. 29th, 2003 05:25 am (UTC)
Oh, even better. Sabre Wulf was great. I was in the Gadget Shop at the weekend, and they had an old-style Atari joystick which plugs straight into your TV and plays all the old 2600 games. Well, ten of them to be precise. It's a real shame it doesn't have Space Invaders. It does have breakout (as coded by Steve Jobs, if I'm not mistaken), but that's not very playable with a joystick. And it has Adventure, which is actually quite similar to Sabre Wulf in concept...

Sorry for the irrelevant post.
marypcb
Apr. 29th, 2003 11:50 am (UTC)
Nolan Bushnell maybe? don't think his Steveness ever coded anything. heheh: imagine Steve telling the compilers that real professionals don't complain about line length and that it's not an invalid variable name, it's an iLife product name...
sbisson
Apr. 29th, 2003 12:23 pm (UTC)
Re:
It was Woz - he did it as an intern at Atari one summer...
lostcarpark
Apr. 30th, 2003 04:56 pm (UTC)
According to this site, it was designed by Steve Jobs. Jobs and Wozniak both worked for Apple at the time, having worked together at HP earlier, so it's very likely that they worked on it together. As far as I know it was originally implemented totally in hardware for coin-op machines, and only later translated into 6507 machine code for the 2600 (Jobs and Woz would have left to form Apple by then). In either case, line length really isn't an issue!
( 6 comments — Leave a comment )